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梅根哈里的伪王室之旅,激怒了查尔斯威廉,但要对付“耍无赖”很难_我的网站

可凡倾听

一 |     

哈里王子和梅根·马克尔这对颇具争议的夫妇,刚刚结束了他们的尼日利亚之旅。    
Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
尽管英国外交和联邦事务部的消息人士证实,哈里和梅根是“以私人身份访问尼日利亚”,英国政府“没有参与安排或促进他们的计划”,但很容易发现,他们就是以王室成员的身份来完成这次旅行的。

二 |

对此资深的王室专家汤姆·奎因(Tom Quinn)在当地时间5月16日称,哈梅的“伪王室之旅”让国王查尔斯三世和威尔士亲王威廉感到“非常愤怒”。

三 |

“你对正式王室访问的期待都在那里,招待会、参观学校和慈善机构、伤兵和残疾人,“汤姆·奎因这样解释说道,“梅根和哈里的演讲以及他们的整个态度都是为了给人一种印象,即他们仍然是在任的高级王室成员,这激怒了威廉和他的父亲,他们一点儿也不喜欢。”
按照汤姆的说法,梅根哈里现在已经有些“耍无赖”的意思了,即“我们不需要你们的许可仍然可以是王室成员,无论何时何地,我们都会按照自己的想法去做事情。”
哈梅当初闹“梅脱”,就是因为无法忍受王室的条条框框,进而想出了“半进半退”的方法,即想履行职责的时候就出现,不想的时候就任由他们折腾,但这样的想法遭到了当时还在世的女王的否定。
最初到美国时,梅根哈里摆出一副“我们不愿意当什么王室成员”的架势,却也靠着消费王室牟利。但很快这条路就行不通了,观众看清了他们“伪受害者”的嘴脸,那些名人更是迅速地远离他们。

四 |

既然赚钱的道路即将被堵死,那就索性耍无赖吧,“我们就说自己代表王室,你们还能把我们怎么样?”
据消息人士透露称,梅根哈里自认为此次尼日利亚之行很成功,他们计划在今年还要继续这样的“伪王室之旅”,而目的地仍然是非洲国家。

五 |

“他们将会在未来几周分享尼日利亚之行的细节,”知情人士这样说,“之后他们绝对有可能返回非洲进行更多巡演。

六 | ”

自称拥有43%尼日利亚血统的梅根,的确在当地被高看了一等,但问题是,如果她没有那个苏塞克斯公爵夫人的头衔,估计也没有人会把她当回事儿吧。
既然查尔斯和威廉感到“非常愤怒”了,他们会想办法应对吗?
有评论认为,对于硬要耍无赖的人,王室方面还真是挺头疼的,就算剥夺了他们的头衔,但哈里是查尔斯儿子这件事也是无法改变的,国王的儿子不就是王室成员嘛。
有很多英国网友指出,说到底还是媒体给予了哈梅太多的关注,虽说评论区里对他们的“骂声”一片,但那种铺天盖地的宣传,让人们想忽略他们都难。这也是哈梅如此高调的原因,何况真有非洲国家喜欢他们呢。

七 |

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Published on:13:27:57